If you really know me, you might know by now that I was quite unhyped by Sonic Mania. I wasn't there for the stream, so it didn't have the same effect on me than to the ones who were there. For me, Sonic Mania is just yet another attempt to please Classic Sonic fans while dropping any interest out of the Adventure fans' minds. More classic levels, yet another Green Hill Zone, same Badniks, everything just bugged me that much that I was seriously bored by the announce. That and Classic Sonic's appearance in Project Sonic 2017 (that I still call Sonic Resistance).
To me, Sonic Mania felt flat. Don't get me wrong: those new sprites sure look shiny and crisp, but it doesn't affect me much. I just was like "Yeah, whatever". Total disinterest. Complete unhype. Bored out of my mind. There were neat ideas here and there, including the Drop Dash, but they must've included it in a real 3D game without that Boost non-sense. Studiopolis is okay, and I piss on Mirage Saloon. But the fact is the game is like 60% of older stages, and since the game is longer that Generations (super easy, but still) worried me a lot, and didn't help to feel hyped.
And as time passed, only a few teasers were left here and there, like Mirage Saloon which made me feel more in a Looney Tunes game than in Sonic (Speedy Gonzalez would've been perfect, seriously). I was in the abyss of unhype and disinterest. I was sure I wouldn't buy that shit.
Alright, I'm outta here
But yesterday, two teasers came out and did change my mind. A little, but still.
First of all, Green Hill Act 2 came out. And I didn't expect that. First of all, those ziplines are pretty clever.
You see me hanging, and riding...
That is pretty sweet, and clever. And remember those damn spiked logs in Green Hill Act 3 in Sonic 1? The ones as long as if you get hit, even with the invincibility frames, you barely can pass them? Well now with the flame shield, you can burn them, allowing you the access to secret areas. That is pretty awesome, and allows tons of cool stuff level-design-wise.
And then you have the Heavy Squad thing. Heavy Gunner looks great. And the fact that his bazooka looks like a ghetto blaster in game is hilarious.
Now with that many new info about Mania, I'm starting to really feel interested in the game. Heck, I'm even thinking about buying it, despite finding Mirage Saloon garbage. I'm not digging the game, but I still feel interested.
But now let's dig further in the rant. My biggest concern about those announcements is: why did SEGA not showed us that earlier? Let me explain. SEGA left many fans out with the announcement of Sonic Mania. And now we know there would be more classic stages than brand new ones left many more of them out. If they wanted to hype up more, why do they show us that just now? I'm pretty sure the game's out next month, cause an April release would be great, especially with the Switch out with no real starters. It's something that bugs me more and more in the gaming industry: we tease some little things and we drop a few big news right before release. With SEGA in the state we know, why did they follow that mindset? Even Nintard showed more of what to expect in the Super Mario Odyssey trailer than what we had in 8 months for Sonic Mania. If SEGA had the balls to show us a little more to begin with, like Garbage Saloon and maybe a fourth stage, we (the fans) would've been more hyped up.
Now I doubt any SEGA employee will read the rant of a random Sonic-fan on DeviantArt, but if it's the case, then please know that your advertising and marketing stunts are awful and you should change that. Cause I think we'll have the same thing for Sonic Resistance.